Tweak Image ref handling
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8c8edf6523
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@ -24,7 +24,7 @@ export default function CanvasBlurCapture({
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quality?: number
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}) {
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const refCanvas = useRef<HTMLCanvasElement | null>(null);
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const refImage = useRef<HTMLImageElement>();
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const refImage = useRef(typeof Image !== 'undefined' ? new Image() : null);
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const refTimeouts = useRef<NodeJS.Timeout[]>([]);
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const refShouldCapture = useRef(true);
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@ -71,12 +71,11 @@ export default function CanvasBlurCapture({
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}
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};
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if (!refImage.current) {
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refImage.current = new Image();
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if (refImage.current) {
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refImage.current.crossOrigin = 'anonymous';
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refImage.current.src = imageUrl;
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refImage.current.onload = capture;
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}
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refImage.current.crossOrigin = 'anonymous';
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refImage.current.src = imageUrl;
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refImage.current.onload = capture;
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// Attempt delayed capture in case image.onload never fires
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refTimeouts.current.push(setTimeout(capture, RETRY_DELAY));
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